Beyond that, you can dynamically generate a new multi-stage campaign to play through, though without any story content. So even though I got gold-medal scores on three of the four campaigns on my first Nightmare run (there is no Legendary difficulty option), there’s still definitely room for improvement. Like in the daily challenges introduced with War of the Chosen, your actions are scored based on kills and how many of your own troops are wounded or killed, but here there’s a diminishing early bird score bonus that effectively drives you to recklessly charge in to kill as many aliens as possible as quickly as possible. In fact, there’s little to no randomization when you come back for another playthrough of the Tactical Legacy Pack’s campaigns, so the replayability comes from chasing a high score. The downside is that because they’re premade maps they aren’t procedurally generated, but on the other hand they do add more variety to the main campaign.
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And these docks are giving me flashbacks to Nova Scotia.
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I recognize that downed UFO! I’d know that diner anywhere. Most of the 28 new maps are XCOM 2-quality recreations of memorable locations from Enemy Unknown and Enemy Within, which instantly sparked a nostalgic familiarity in me. Hero units like Bradford and Shen are just knocked unconscious when they take lethal damage, and even if you extract without them they somehow find their way back to the Avenger. The stakes feel quite a bit lower than normal, too, because even if just about everybody dies they’re replaced in the following mission by rank and class-equivalent substitutes. “All of these campaigns are marked as having Iron Man mode on as mandatory, but don’t be scared away: you can restart any mission with a score penalty, so it simply prevents you from save-scumming within a mission. but doing the latter might mean sacrificing your precious Mimic Beacon. You might get the option of upgrading every squad members’ PCS implant or equipping your Rangers with Spider Suits. Technically this shot could've been from WOTC, but it looks awesome.It’s a little annoying that you can’t customize your troops – not even their names – beyond picking between two sets of upgrades after each mission, but those choices are interesting and sometimes tough. And the option to play with music from Enemy Unknown or a new score loosely based on the 1994 X-COM: UFO Defense is a nice touch.
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#IS THE XCOM ENEMY UNKNOWN COMPLETE PACK WORTH IT MOD#
I wasn’t hurting for variety thanks to my extensive mod list, but more professional-quality pieces are always more than welcome. “That said, I’m glad for the new armor models – which are based on beat-up, duct-taped versions of all three tech levels of the Enemy Unknown XCOM uniforms – and weapons, which don’t behave differently from a standard mag or plasma gun but come with their own visual and sound effects.